Loot Not Detecting Skyrim Special Edition

LOOT’s settings may be accessed through the main menu.

  1. Loot Not Detecting Skyrim Special Edition Mods
  2. Loot Not Detecting Skyrim Special Edition Xbox One
  3. Loot Can't Find Skyrim

General Settings¶

Warnings are highlighted in yellow and indicate issues detect by LOOT. They are usually easily fixable. Most of the time, warnings just tell you that you’re missing patches needed for 2 mods to work correctly. LOOT will actually tell you where these can be found and sometimes will even link you to their pages. Have you tried running SkyrimLauncher.exe again? For me, sometimes the Windows registry will 'forget' that the game is installed. Since LOOT relies on the game's registry entry to find it, this means it can't detect the game. Running the launcher should restore the necessary registry keys. I use NMM, have not tried MO, of what i understand you just need the newest Loot Dev version and it should find skyrim SE by itself, But as i stated above, its really important to remove everything related to Loot or you get errors.

Default Game
If set to something other than Autodetect, this overrides game autodetection. If the game specified is not detected, LOOT falls back to autodetection.
Language
Controls the language LOOT uses. Any plugin messages that do not have translations in the selected language will be displayed in English, if available, or in their available language otherwise.
Theme
Controls the theme LOOT loads. If the specified theme is not found, LOOT falls back to the default theme.
Enable Debug Logging
If enabled, writes debug output to %LOCALAPPDATA%LOOTLOOTDebugLog.txt. Debug logging can have a noticeable impact on performance, so it is off by default.
Update masterlist before sorting
If checked, LOOT will update its masterlist, should an update be available, before sorting plugins.

Game Settings¶

LOOT’s game-specific settings can be customised in the games table. New game profiles can be added, making it easy to use LOOT across multiple copies of a game, including total conversion mods. LOOT ships with settings for the “Nehrim - At Fate’s Edge” total conversion mod as an example. Game profiles can also be deleted, though the active game cannot have its profile deleted, and LOOT will recreate the profiles for the base games it supports (Morrowind, Oblivion, Skyrim, Skyrim Special Edition, Skyrim VR, Fallout 3, Fallout: New Vegas, Fallout 4 and Fallout 4 VR) when it is next run.

Name
The name of the game, or another identifying text, that is displayed in menus and the LOOT’s title bar.
Base Game Type

Every game LOOT runs for must use the plugin file format and load order system of one of the following games:

  • TES III: Morrowind
  • TES IV: Oblivion
  • TES V: Skyrim
  • TES V: Skyrim Special Edition
  • TES V: Skyrim VR
  • Fallout 3
  • Fallout: New Vegas
  • Fallout 4
  • Fallout 4 VR
Dlc
LOOT Folder Name
The sub-folder which LOOT uses to store the game’s files in. Each game must be given a unique sub-folder.
Master File
The game’s main master file. This is checked for when detecting if the game is installed.
Masterlist Repository URL

The URL of the repository that LOOT uses to update its local copy of the masterlist. If left empty, masterlist updating will be skipped.

Masterlist repositories are Git repositories that are configured to allow unauthenticated read access and contain a masterlist file named masterlist.yaml in their root directory. The LOOT team maintains a set of official repositories for the games that LOOT supports by default.

Masterlist Repository Branch
The branch of the masterlist repository that LOOT should get masterlist updates from.

Loot Not Detecting Skyrim Special Edition Mods

Install Path
The path to the game’s folder, in which the Data folder lies. Either this or a registry key must be supplied.
Install Path Registry Key
Loot Not Detecting Skyrim Special Edition
The registry key, in HKEY_LOCAL_MACHINE, that contains the install path of the game. This is used to obtain the install path if LOOT has no previous record of the game’s install path, or LOOT’s stored install path is invalid. Either this or an install path must be supplied.
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Detect Dead
SchoolAlterationDifficultyExpert
TypeDefensiveCastingConcentration
DeliverySelfEquipEither Hand
Spell ID000211efEditor IDDetect Dead
Base Cost148/sCharge Time0
Magnitude0Area200 ft (exterior)
100 ft (interior)
Tome ID000a26eaTome Value600
Appears in random loot at level35+
Purchase from (Alteration lvl 65+)
Notes
  • Can be found in The Sallow Regent part of ApocryphaDB
Nearby dead and undead can be seen through walls.

Detect Dead is an expert level Alteration spell that allows you to see nearby undead creatures and dead bodies through any obstacle. Friendly targets will appear as glowing blue particles, while enemies will appear as red or pink particles. The effect lasts for approximately one second after you stop concentrating.

Effects[edit]

Loot Not Detecting Skyrim Special Edition Xbox One

  • Detect Undead Enemy Exterior, in 200 ft
  • Detect Undead Enemy Interior, in 100 ft
  • Detect Undead Friend Exterior, in 200 ft
  • Detect Undead Friend Interior, in 100 ft

Notes[edit]

Loot Can't Find Skyrim

  • Aside from detecting nearby undead, this spell can be useful to detect fallen foes that may be hard to find and loot after a battle, especially in grass-covered areas or in the dark. It will also make it easier to determine fallen allies, as it will differentiate between friend or foe.
  • The game's definition of enemy or friendly may not always match what you expect. Some creatures or NPCs that will only attack you if they get close, such as sleeping draugr, will be highlighted in blue when at a distance. Once you approach and the enemy attacks, its color will change to red.
  • Most skeletons' body parts will scatter individually, and will leave a faint trail from its origin when this spell is used.
  • Also related is the Detect Life spell, which can detect living NPCs and creatures the same way this spell detects undead.
  • Casting this spell with two hands or dual-casting does not have any effect on the range of the spell, thus only draining your magicka faster. This also applies to Detect Life.
  • You will gain Alteration skill XP at a faster rate while casting this spell when there are more (un)dead in range, as you get XP for each affected target. Casting this spell in a raided dungeon, a crowded vampire lair, or after a battle scene can increase your skill level very rapidly. One could move bodies and collect them on a pile to keep them in range.


Armor
Oakflesh •Stoneflesh •Ironflesh •Ebonyflesh •Dragonhide
Light
Paralyze
Paralysis RuneCCParalyze •Mass Paralysis
Teleport PetCC
Teleport Pet: ArachniaCCTeleport Pet: Bone WolfCCTeleport Pet: Dwarven MudcrabCCTeleport Pet: Demented Elytra NymphCCTeleport Pet: HildaCCTeleport Pet: Manic Elytra NymphCCTeleport Pet: Nix-HoundCCTeleport Pet: SkritchCCTeleport Pet: Sweet RollCCTeleport Pet: ThistleCC
Other
Ash RuneDBAsh ShellDBDetect Life •Detect DeadEquilibrium •Telekinesis •Transmute •Waterbreathing
Retrieved from 'https://en.uesp.net/w/index.php?title=Skyrim:Detect_Dead&oldid=2233455'